Slightly Mad Studios
ha rilasciato un nuovo aggiornamento per Project CARS: la build 316, destinata a possessori di account Junior o superiori, continua nell’opera di aggiornamento dell’infrastruttura online che verrà inaugurata da pochi utenti scelti tra poche settimane. Si segnalano, inoltre, ulteriori affinamenti nella realizzazione dei circuiti.Questo il log dell’aggiornamento:Build 316 (5/10/12, Junior Member+)Online sessions:* Messages about state changes in the loading sequence contain a serial number. There are a few cases where a client can send two state changes without intervention from the host in between, and these messages can arrive out of order* Certain getters can be called when leaving the session* Added sequence numbers to logs of lobby setup messaging* Single user setup sequence number has been split into two: request sequence, and update sequence. This fixes a problem when a vehicle setup change has been ignored if a vehicle validation on host resulted in a change* Added a flag to user setup specifying whether or not it’s a default setup assigned by host, used until the client requests their own setup* Requesting an invalid livery when there’s no valid livery will not cause an update sequence increase anymore* Fixed handling of a message requesting preferred user’s setup from an admin; this fixes setup sync after host migration and during join in certain scenarios* Added missing user setup change callbacks on the host in certain situations* Admin’s own USER_SETUP and USER_VARIABLES callback will fire after the GAME_CONNECT callback* Session callback signature has been changed to take a reference to a structure instead of the generic numeric argument. This will make it much easier to add more information to each callback* Split the SERVER_CONNECT and GAME_CONNECT callbacks into two each – one for connect and one for disconnectAdd MP-specific racing rulesFixed chat text content and coloursDisabled reparsing of track waypoints for slower cornersAdded support for tool builds, where memory allocations are from the system allocatorAdded TrackDetails method to set date for ChampionshipsImprovements to MP connection error handling and reportingRe-enabled ping indicator for lobby entriesExtended browse list to full sizeChanged GameSessionMember to share a common Base class across all platforms, with a platform specific class above thisChat handling improvements for the lobbyOnline UI:* Fixed format string specifiers for chat lines from %s to %ls, and prevented the string from being passed by value* Added User Leaving callback, called just before wiping information about the user from the session* Fixed PS3 string formatting when handling callbacks for user joined/left, admin changed, and track changedRemote chats now include the remote user’s nameAdding chat and system messages to MP LobbyFixes MP location update and logoGUIList functionality improvements, adding colourIncreased Events screen leaderboard page size from 8 entries to 14Integration of Championships tech along with some test data, with Aries-specific patching where necessary. Not hooked into UI yetThrottle behaviour (blips etc) and adding chasis effectsPagani Zonda R: Accurate gear ratios applied. Deduced from video referenceAdding for chassis noise effectAdding bodyflap sound for high speed car creak/rattle effectWisconsin Raceway – add new txt for wood wallPlayer name now shows again rather than placeholder vehicle on Lobby screenLobby chat now bigger and scrolls the correct waySeason selection images moved to async folderSeason info and settings pages addedDerby – add new texturesEifelwald – adjusted trees placement, fixed were levitaingEifelwald – tweaked terrain/grass texturesEifelwald – ground cover texture tweaked (color and saturation)Eifelwald – grass exclusion map updatedRebalance for updated tech. Switched gear change sounds and trannyInterior sounds updated with the latest tech. Exterior still being worked onUpdated levels and pitch curve for GT_Race1 tranny14th row on Event leaderboard now shows correctlyWisconsin Raceway – update emmisive texture for tentNew Textures for WR media center and L gantry/first revision wipUpdated balance for latest filter, eq and curves techMajor update – latest filter, eq and load curve techUpdated compression curvesCaterham SP300R: Ultra detail setupVehicles: testing zero shift delay on a few cars with H-pattern gearboxesEvents screen updated with new improved layoutVolumen boost for ‘Race’ boxUpdated with the latest filtering, EQ and dsp load tech; external volume adjustedUpdated with the latest filtering load tech; fresh balanceSwitching new engine set on; balancing changesTweaks for player labels displayAdding Huayra fdpAdding Huayra soundsAdding exhaust res for new Huayra soundsWisconsin Raceway – add new txt for GlassMarqueeDerby – improve lightmap for garages floorDerby – textures update – higher resolution and reworkedDerby – texture additionNew Belgian Forest exportNew Derby exportsNew Eifelwald exportNew Wisconsin Raceway export