Project CARS : build 311 disponibile

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a cura di Francesco Ursino

Slightly Mad Studios
ha rilasciato un nuovo aggiornamento per Project CARS: la build 311, destinata a possessori di account Team Member o superiori, apporta alcune migliorie all’infrastruttura online, al comparto grafico e al modello fisico.Questo il log completo:Build 311 (28/9/12, Team Member+)Online session:* Increased auto-disconnect timer to ten minutes* Moved debug functions to separate files* MP races can not be paused* When leaving an online race, the app will disconnect from the session. This is a temporary measure until proper return-to-menu flow is finished* Added new empty files* Removed obsolete files* Each node periodically sends update about participants to other nodes. Other nodes process these updates to move the participants* Session race handler creates data structure for each online participant, that holds information about some of the low-level online properties of the participant, e.g. update message timing* App protocol version attribute is set to protocol version when creating a session* Browsing ignores sessions create with a different protocol version. Only compatible builds will see each other’s sessions. This filtering is disabled for now* When outside of a game session and when not bound to an active UI, an existing connection to a server will be disconnected after a short period of inactivity. This doesn’t fully work yet, and will disconnect after some time spent in the sub-menus, like track selectFix for dx11 crashQuick fix for GUIList crash, better selection change coming soon360 Reliable UDP Mesh Messaging for internal mesh messages, internal attributes and sessionstate changes updated to clients, App messages now sent across network so can enter game and race with 2 players Host and 1 ClientPhysics: Added consts to Decompress and Compress methods of network packetsChanged the “search for session” to work with the updated API. Added example code for session filtering and requesting attributes backExtended the game browsing interface:* Added session attribute filter descriptor class. On PC and PS3 this contains attribute comparison rules, on 360 it’s just the index of a preconfigured matchmaking query*Added filtering by session attributes to session browsing API* Session browsing can now return attributes of each session if requested* Implemented all above features for PC. PS3 to follow shortlyDerby – tweak 2 textures for pitbuildingWisconsin raceway – add new txt for ToiletBlockDerby – add new textures for new pitbuilding and garagesNorthampton. Added missing texture filesBAC Mono: driver height lowered from third person viewChanged default logging level of TimeSync from Debug to InfoWisconsin Raceway – add new textures for entranceNorthampton. Removed/reduced textures to one singlemapNew Derby exportsNew Eifelwald exportNew Northampton export

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