Slightly Mad Studios
ha rilasciato un nuovo aggiornamento per Project CARS: la build 244, disponibile per i possessori di account Team Member o superiori, segna l’ingresso della nuova Pagani Huayra, oltre che di numerosi fix e rifiniture sotto il profilo tecnico e di gameplay.Questo il log:Build 244 (29/6/12, Team Member+) Fixed more typos for live variable MinOffPathWetness name Fix SubTick to use dt instead of mDT Added Ctrl-D and Ctrl-U debug rendering pages for new dynamics Online source structure cleanup, the last big chunk: – Moved all Dedicated Server and Session/Game Management classes from Authentication to OneSock – Changed interfaces of all moved managers so they are no longer PC-only – Console implementations are empty so far – DS and Session Managers no longer send messages to the Application queue, they report state changes and updates by registered callbacks instead – The Online layer (currently still in the Authentication library) implements the callbacks. For now the callbacks just send events to App (98% compatible with previous version) Fix for FE condition not getting set up. Race audio is muted when replays are going backward, to avoid the audio artifacts that were appearing Add loading screen applinks for track image, logo and map Lock out both tracks and vehicles not supported based on server versions Updated testing code to match Online refactor changes Integrated some CLs for Car Preview Tidying up some test code for car preview Additional submission for car preview (non-functional in game yet) DX11 specific fix, enabling CPU to modify a texture – the black transition texture was being created internally and written to by the menu code, but didn’t have the correct settings to allow this. In DX9 it ignored it, but in DX11 it asserted Belgian Forest: New bake Belgian Forrest:Fixed nmp to display correctly Removed textures no longer used in wtc. console specific also Engine braking adjustment for Asano X4, Asano LM11, Caterham R500, Formula A, Formula B, Palmer JPLM, Lotus 78, Lotus 98T, Racer L4, Racer V8 Vehicles: Now using LODD at 50m+ distance User interface – Updates and fixes to the Login, MainMenu, Quick Solo, Track Select, Loading, Pause, Instant Replay, Event Complete screens and new web shortcuts to our social feeds, and the WMD Portal Pagani Huayra textures. Diffuse texture update for chrome and glossy metals Added new temp conc wall barriers textures for Azure Circuit, first revision Static file-Removed some temp barriers around the anthony noghes curve, Azure circuit Lotus 49 textures. Darker diffuse for better chrome and very glossy metals Formula Rookie: added new livery New Northampton pit area textures Azure Circuit. small changes for the new loft tweaks Add loading screen applinks for track image, logo and map Belgium Forest – updated trees and crowds for new terrain Hide loading screen track map, logo and image to make pop-up less noticeable Physics settings for ambient and track temps added, as well as wind speed Modified lightmap shader to ensure it cannot possibly result in a divide by zero. This reduces the maximum light strength possible to 100, which seems plenty strong enough to me Removed some pakfile entries which are in the bootsplash phase and permanently loaded, so not needed elsewhere. This is the cause of the pakfile assert which occurred in debug builds Placeholder sky texture added Fixed update tool launch for profile removal using temp files New Atom Mugen export New Azure Circuit export New Belgian Forest export New Northampton export
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