Slightly Mad Studios
ha rilasciato un nuovo aggiornamento per Project CARS: la build 239, disponibile per possessori di account Team Member o superiore, è mirata all’affinamento di alcuni aspetti di gioco sia dal punto di vista grafico che di gameplay.Questo il log dell’aggiornamento:Build 239 (22/6/12, Team Member+)Online source structure cleanup, WIP:- Added generic “OneSock Task” interface.- Sockets now implement the task interface.- Replaced socket list by task list class.Online source structure cleanup, WIP:- Changed CSProtocol to a task instead of inheriting TCP socketFix for skydome not rendering correctly when using envmap boost.Fix for dynamic maps not rendering correctly on PCRef lighting added to correct wtc slotStatic file-updated temp barriers from casino square to tobac corner for azure circuitTrack Textures- New temp kerbs texture for Azure Circuit, first revisionWTC and night sky changes to boost ambient levels between night and sunrise/sunset. pc and console specific textures for the starry sky now dxt5 rather than l8 as it has colourWTC update for night ambientAzure Circuit: Hand edited newly modified areas to get the AI through without hitting armco’sTrack textures-Added new road textures for Azure circuit, first revisionBelgian Forest – updated viewer trees for pit areaBelgian Forest – fixed issues with missing trees texture – swap wrong modelsNew Formula Rookie exportNew Azure Circuit exportNew Belgian Forest export