Slightly Mad Studios
ha rilasciato il consueto aggiornamento settimanale relativo a Project CARS: l’aggiunta più interessante della build 197, disponibile per i possessori di account Team Member o superiore, riguarda l’aggiunta delle stock car NASCAR degli anni ’90.Questo il log completo:Build 197 (20/4/12, Team Member+)NEW PROFILE REQUIREDKnown Issues: Helmet rendering is broken in DX9 Add menu options for helmet cam FOV and quick race rolling start. Helmet position adjustment for latest art Updated layout of Fanatec SDK Added in a new hdr scale for the cockpit bloom when using the helmet camera Helmet shadow fix – no more using modified cameras with dodgy depth values Add QR specific race manager files and limit rolling starts to tracks explicitly allowing it Support for SMAA S2X in DX11 FXAA and SMAA can now be toggled on and off TweakIt 1.0.0.13 : Fixes a problem when sliders/values are updated after a connect has been lost, on reconnecting the queued values were sent to the new game app causing invalid de-referencing Updated and improved textures and alphas for HUD maps Stockcar initial 240 steering , alpha 1 animation pack Added Badenring co-ords. Stock Car engine set enabled; 215465 updated surface sound level; 215466 altered subwave volume curve and audio compression settings Adding stock car AI sounds Stockcar: quick collision update for floor level, fix for auto gears. Differential configured as a Detroit Locker with option to be fully locked by increasing preload setting Belgian Forest – another fix for whitelines texture Add menu options for helmet cam FOV and quick race rolling start Gumpert Apollo: test headlight projection texture replaced with a detailed one Formula A: Engine idle adjusted to prevent stalling. Default gearing matched to onboard data from China GP BAC MONO: New livery Palmer JPLM: added support for ULTRA detail settings BAC Mono: added livery 01 name Palmer JPLM: checks/fixes + new WIP export Caterham R500 – improved AO on all LODs, darker CPIT AO on windscreen, bug fixes AI for Stock Car boosted with compression. Balancing adjustments to opponent car levels, plus other balancing changes Helmetview: visor textures/materials tweaks, reduced scratches about +-20%, flipped text Updated BAC Mono physics to data supplied by manufacturer Helmetview: top part lighting/specular fix, visor tweak to look acceptable inside dark cars + overall materials polish BAC Mono: all exterior mapped&textured, brake disc glow setup, lights setup, user flags checked/set, discs, calipers cloned around, overlay polys set, materials checked/fixed,etc New map texture added for Belgian Forest Formula A: pedal positions changed to keep driver’s feet within the car BAC Mono: show steering wheel when driver is turned off BAC Mono: Badges texture tweaks BAC Mono: more glossy exhaust BAC Mono – Reskinned LODC tires BAC Mono: fixed RPM redline in cockpit display Fixed typo in race strength which was causing AI to attept crazy cornering speeds and often flipping New BAC Mono export New Caterham export New Palmer export New Stockcar export New Bathurst export New Belgian Forest export New Bologna exportsSono disponibili inoltre nuove immagini del titolo il questione. Buona visione!