Overwatch, arriva la conferma della mappa sulla Colonia Lunare Horizon

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a cura di Marcello Paolillo

Senior Staff Writer

Blizzard ha ufficializzato poco fa con un video degli sviluppatori la nuova mappa di Overwatch
ambientata sulla Colonia Lunare Horizon. Il publisher ha confermato che la mappa arriverà molto presto ed è accessibile al momento solo per le prove sul campo nel Public Test Realm. Ecco, inoltre, la lista delle modifiche – in lingua inglese – attese nella prossima patch 1.12:Custom Games and Custom BrowserPlayer gravity and projectile gravity can now be modifiedKnockback magnitude can now be modified on any weapons or abilities that have a knockback effectJump height can now be modifiedHero UpdatesMcCree – DeadeyeTargets now begin locking on after 0.2 seconds, instead of 0.8 secondsDamage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.Reaper – The Reaping (Passive)Removed health orbsNow regains 20% of all damage done to heroes as healthDeveloper Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.RoadhogHead hitbox size reduced by 20%Scrap GunBullet damage decreased by 33%Fire rate increased by 30%Clip size increased from 4 to 5Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.User Interface UpdatesA quick summary of each player’s most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)A new “All Modes” option has been added to the Career Profile that allows players to view combined stats from all game modesA new “All Competitive Seasons” option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasonsThe “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locationsA new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroesAverages are now calculated in 10-minute slices, rather than by the number of games played“Rate This Match” option no longer appears at the end of a matchBug FixesGeneral: Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filledArcadeFixed a bug that could cause the announcer’s “select your hero” voice line to play during the end-of-match screen after Elimination gamesFixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination gamesCompetitive Play: Fixed a bug that caused your first win to appear as a loss in your Career ProfileCustom Games and Game BrowserFixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presetsClarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settingsFixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabledFixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settingsHeroesFixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunnedFixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned itFixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift StrikeFixed a typo in Orisa’s “Satisfied with Protection” voice lineFixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payloadFixed a typo in the description on Roadhog’s Junkenstein skinFixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distanceFixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equippedFixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on OasisMaps: Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their deathUser InterfaceFixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlockedFixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another playerFixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu optionsFixed a bug that prevented text from wrapping in the Report Player text boxFonte: VG24/7.com
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