Injustice 2: ecco le novità di agosto

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a cura di Marcello Paolillo

Senior Staff Writer

Warner Bros. Interactive Entertainment e il developer NetherRealm Studios hanno rilasciato alcune ore fa l’eleco completo delle novità che invaderanno il loro picchiaduro basato sui fumetti DC Comics, ovvero Injustice 2. Le novità riguardano vari fix, personaggi speciali e molto altro ancora. Trovate parte delle novità inserite – in lingua inglese – poco sotto. L’elenco completo a questo indirizzo. General Gameplay fixes General stability improvements Many move list corrections Fixed some currency/mother box exploits Many improvements to the stability of King of the Hill Improvements to AI logic Attacks that collide with a Roll Escape’s invulnerability now act as if they have missed (previously this acted as a block) Flip Stance button can no longer activate a roll when you are knocked down Medium Attack and Heavy Attack can no longer activate a roll when you are knocked down with Button Shortcuts On in controller settings Fixed a one frame window in which diagonals could be used for specials when performing a cancel or wakeup attack with Input Shortcuts set to Off Holding directions no longer stores that direction in the buffer for dashing with Alternate Controls set to On Fixed some rare occurrences of a match extension that would not cause both players to be reset to neutral Fix for a one frame window that could cause a dash in the wrong direction if the opponent has just performed a teleport Fixed issues with visual effects not disappearing correctly after being evaded by a projectile immune move Fixed bug causing some non-projectile attacks being able to be avoided by projectile immune moves in rare circumstances Improved hotfix data application to apply right after boot when available There is now an Overflow Warning which notifies the player when their overflow is full Added icons to show when playing with Competitive Mode On or in Tournament Mode to the gameplay HUD Improved display of Daily Challenges in the Main Menu The following changes previously disabled in Competitive/Tournament mode are now enabled for all modes: Atrocitus – additional damage added after Napalm Vomit attacks inside of a combo will now use the correct combo damage scaling Bane – Mercenary’s Elbow when meter-burned will no longer do unscaled damage Black Adam – Adjusted Air Boot Stomp ability to be able to cross up when an opponent was in the corner Brainiac – If a Beta Strike Character Power is active when a throw escape occurs, it is destroyed Captain Cold – No longer continues to gain Character Power meter if transitioned while holding Cyclotron Charge Superman – Air Heat Vision follow up from Rising Grab is now a hard knockdown to prevent it from being punishable on hit in certain circumstancesFonte: Dualshockers

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